Reporting Now in On-Demand Licensing

Sam Sattel
|  Created: February 21, 2017  |  Updated: September 25, 2020

You’ve been asking for greater visibility and reporting functionality for your Altium On-Demand Licenses, and we’re delivering. Read on to learn about the three new reasons to start using On-Demand Licensing.

Three New Reasons to Start Using On-Demand Licensing

Fellow engineers, you’ve been asking for greater visibility and reporting functionality for your Altium On-Demand Licenses, and we’re delivering. With the arrival of Altium Designer®, we’ve beefed up our On-Demand Licensing system to give you more control than ever. Here’s three new reasons to start using On-Demand Licensing:

1. Real-Time Usage Statistics

Need to see exactly what percentage of licenses are in use throughout your organization? The new Reports dashboard provides an overview of all your product license pools and their current utilization.

Real-Time Usage Statistics

2. Individual License Usage

Need stats on a specific user? License usage can now be tracked for individual users by a specified time period so you can understand exactly how efficiently your licenses are being used.

Individual License Usage

3. Historical License Usage

How about optimizing the amount of licenses you actually need? New historical license usage functionality allows you to see how your design team’s peak usage and how it has changed over time.

Historical License Usage

With these new On-Demand Licensing features, it has never been easier to optimize license usage for your organization. After all, who doesn’t like saving money?

How to Access

Those already using On-Demand Licensing can access all of the new reporting and metric features in their AltiumLive Dashboard.

Want to give On-Demand Licensing a try? Contact our sales team today to upgrade.

About Author

About Author

Sam currently serves as the Director of Technical Marketing at Altium and has grown throughout the company in a variety of positions over the past 15 years. He started his journey in engineering at Sony as a Mechanical Engineer, and has held positions in board design, sales, and product management at various organizations.

Related Resources

Related Technical Documentation

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